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© 2026 Alfonso Barreiro

UX / UI Designer · Portland · Remote chapters since 2019

Alfonso
Barreiro

Most design problems aren't visual problems. They're decisions someone hasn't made yet: surfaced through research, made explicit, shipped to a live product. Fifteen years in design, four-plus remote across two chapters since 2019. The case studies below were built that way.

Selected Work · 2026

Three case studies.

Consumer apps, e-commerce, and travel. Built solo, remote, end to end. Different industries, same operating model: research first, decisions made explicit, shipped to a live product.

Long-press an item on the Spotify Recently Played shelf opens an action sheet with Pin, Remove, and Pause Listening History.

Pin

Keep a favorite at the front

Remove

Hide without deleting

Pause

Time-boxed only

Spotify

Recently Played Controls · 2026

Three lightweight controls (Pin, Remove, Pause) for Spotify's recently-played shelf. For power users on shared screens who want to manage what's visible without losing convenience. Concept project. The hard part was deciding what to cut: Remove outranked Pin; Pause stayed time-boxed.

Three controls Spotify should have built already.

UX ResearchInteraction DesignPrototyping
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About

Alfonso Barreiro
Open to full-time UX/UI roles and selective contract work. Portland, OR or remote.

Different problems, same question:
Why doesn't this work better?

I learned BASIC from a magazine, typing it line by line. I built my first website as a Rush fan site that probably broke every design rule that existed. I'm still doing the same thing: staring at something on a screen and asking why it doesn't work better.

I design from the gaps I actually live in. Spotify is my most-used app, and the Recently Played shelf had blind spots that bothered me for years. I dealt with plantar fasciitis, toenail fungus, and the quiet shame men carry about neglecting their own bodies, so I built a resource for it. Each project starts with a real problem I can feel, not a brief I was handed.

Coffee in Portland? Book a time

Research & Discovery

Sharpens the problem before the team commits. Cuts the false-start weeks where a beautiful answer gets built for the wrong brief.

User InterviewsCompetitive AnalysisHeuristic EvaluationAI-Assisted Research

Design & Systems

Tokenized systems halve handoff time and let multiple products share one vocabulary. Accessibility shipped from day one, not patched in QA.

Interaction DesignDesign SystemsAccessibility (WCAG)Responsive UI

Delivery & Craft

Prototypes that earn their keep. Usability findings that move the next sprint, not the next slide. Dev handoff that engineers actually use.

FigmaPrototypingDev HandoffUsability Testing

How I work

Figma comes last. By the time I open it, the research, the brief, and the structure have already done most of the work. The interface is the last step, not the first place I look for answers.