PIN · Desktop
Pin.
Max four pins. Long-press, choose, swap. The cap teaches itself.
Problem and state coverage. Recently Played reorders by recency. A song the user wants to keep within reach disappears as new plays push it down. The shelf needs a way to lock a favorite in place. The new Pin state machine covers seven moments—default, hover, press, pinned, disabled (cap reached), loading, error—each with two independent signals so the affordance never reads as ambiguous.
Feedback and the cap. Move first, confirm second. The tile animates to position one in 250 ms; the Pinned. Undo snackbar follows for five seconds; a persistent Pin chip stays on the tile after the snackbar dismisses. The cap is four pins, with a disabled fifth row rather than a soft limit and a warning toast. Engineering surfaced shelf-performance and ranking-signal degradation past four; four is also the cognitive ceiling for what a user can re-find by sight. Drag-to-reorder among pins, deliberately cut.
Persona impact. Ranger Dave on his commute is the primary beneficiary. Pin keeps his focus playlist within one tap regardless of what he plays after. Parent is neutral—Pin on a shared device is rarely worth doing. Explorer is neutral to negative; heavy browsing means the shelf turns over quickly and four pins barely scratch the volume.
































